Ver. 0.16.0


-Hildegarde and Lombard now have separate lives and power. If the player dies with either character, the remaining character will automatically take over. Game over occurs when both characters have died. One-ups increase both characters' lives by one.

-Added an extra power level. It now takes four levels to get to maximum power.

-Added a power level counter next to lives.

-Changed Lombard's shot. Shot 1 now deals less damage and penetrates; shot 1 is now slower but deals more damage.

-Reduced boss health.

-Made a new bomb for Hildegarde.

-Added shooting options.

-Save file now stores options and difficulty.

-Added toggle for hit-box (T key).

-Added options for window scaling.

-Continuing now restarts the game from the where the player died instead of sending the player to the beginning of the stage.

-Added counter to continue screen.

-Added borderless fullscreen.

-Added graphics to options screen.

-Player now loses power when hit.

-Increased the number of times items bounce before disappearing.

-Tweaked Hildegarde's projectile angles and origins.

-Fixed Lombard's bomb not being affected by slowing.

-Made stage 2 boss's last attack harder.

-Changed stage 3 boss's third attack.

-Bug: fixed bug with player sprite alpha not resetting after getting hit.

-Bug: fixed enemy sprites not rendering correctly or at all during pause state.

-Bug: fixed Lombard's shot targetting dead enemies.

-Bug: fixed enemy projectiles not rendering at the correct angle during pause.

-Bug: fixed enemies in stage two on easy mode firing at the player upon death.

-Known bug: Stage 2 boss's fourth attack is harder with borderless fullscreen on.

Files

lombard_win_v0.16.0.7z 14 MB
Dec 01, 2024
lombard_linux_v0.16.0.7z 13 MB
Dec 01, 2024

Get Hildegarde & Lombard

Leave a comment

Log in with itch.io to leave a comment.