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Devlog
Submission to AGDG DEMO DAY 57
Submission to AGDG DEMO DAY 58
Submission to /gedg/ Progress Day 6
Submission to AGDG DEMO DAY 59
Submission to AGDG Halloween Jam 2024
Submission to AGDG DEMO DAY 60
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Hildegarde & Lombard
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Devlog
Ver. 0.19.0
February 05, 2025
by
E. Lowell
-Added health bar to bosses. -Improved contrast. -Changed stage 3 boss's last pattern. -Changed stage 2 mid-stage enemy pattern. -Hit-box is now toggled by default. -Character power resets when revive...
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Ver. 0.18.0
December 31, 2024
by
E. Lowell
-Added stage 4. -The player can now continue once per stage. Continuing a second time will send the player back to the beginning of the stage. -Reduced stage 3 mid-boss health. -Graphical changes. -Bu...
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Ver. 0.17.0
December 11, 2024
by
E. Lowell
-Added two new shot types and a shot selection screen. -Made player selection screen. Player can now play as Hildegarde and Lombard as separate characters. -Made loading screen. -Added jump command. -...
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Ver. 0.16.0
December 01, 2024
by
E. Lowell
-Hildegarde and Lombard now have separate lives and power. If the player dies with either character, the remaining character will automatically take over. Game over occurs when both characters have di...
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Ver. 0.15.0
November 18, 2024
by
E. Lowell
-Added fullscreen mode. -Changed stage 1 boss laser attack. -Added icon for Windows version (WIP). -Bug: fixed options screen background being at 0 alpha on restart...
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Ver. 0.14.0
November 02, 2024
by
E. Lowell
-Added joystick support. -Added alternative keyboard layout. -Control system can now take inputs from keyboard and gamepad simultaneously. -Changed menu font. -Changed "Options" to "Options & Controls...
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Ver. 0.12.0 + 0.13.0
November 01, 2024
by
E. Lowell
-Reworked stage 1. -Made new enemy movement pattern. -Fixed angle spread algorithm for some of the shots. -Added more score bonuses to results screen. -Continuing now gives the player 2 extra lives an...
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Ver. 0.11.0 (Halloween)
October 26, 2024
by
E. Lowell
-Added controller support. -Added new stage. -Changed dialogue for stage 1. -Added Spook Mode. -Bug: fixed enemies staying around at the end of a stage...
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Ver. 0.10.0
October 20, 2024
by
E. Lowell
-Added different shots for slow movement. --Hildegarde - Normal: spread shot. Slow: focus shot. --Lombard - Normal: homing shot. Slow: high-damage shot...
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Ver. 0.9.0
October 18, 2024
by
E. Lowell
-Exchanged charge system for a bomb item system. -Removed hit-box on the sword. -Made sword attack fire at a fixed rate. If the fire key is pressed before the set interval (currently 10 frames) is ove...
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Ver. 0.8.0
October 15, 2024
by
E. Lowell
-Changed Lombard's attack. It is now a projectile that targets the enemy closest to the player. The sword still has a hitbox until the charge shot is finished. -Changed charge shot. 200 projectiles wi...
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Ver. 0.7.0
September 21, 2024
by
E. Lowell
-Slightly reworked stage 1. -Power now increases the amount of shots the player fires (1->3->5 every 2 power items). -Increased the hit-box of the player's shots significantly. -Various tweaks...
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Ver. 0.6.0
September 11, 2024
by
E. Lowell
-Added lives. -Added continues. -Added music to game over screen. -Chained stage 1 and stage 2. Replaced stage select with a "game start" button. It is still accessible in debug mode. -Made some enemi...
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Ver. 0.5.2
September 06, 2024
by
E. Lowell
-Added normal and easy difficulties for stage two. -Added animation for clearing the screen. -Bug: fixed bullets turning yellow when an enemy dies...
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Ver. 0.4.1
August 29, 2024
by
E. Lowell
-Bug: fixed timer counting down while paused. -Bug: pausing is now disabled during the stage 1 boss intro. -Adjusted projectile hitboxes. -Added debug mode. Press "d" in the options menu to enable it...
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Ver. 0.3.0
July 14, 2024
by
E. Lowell
-Added a slow movement mode for the player when pressing the SHIFT key. -Made player hitbox 1 pixel smaller. -Changed graphics to make projectiles more visible. -Fixed the stage level card not reiniti...
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Ver. 0.2.1
July 07, 2024
by
E. Lowell
Added buffer for menu screens. Adjusted difficulty...
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Ver. 0.2.0
July 07, 2024
by
E. Lowell
The game now has a simple menu interface and a difficulty setting, and you can pause with the escape key. Fixed a memory leak. Known bugs: game sometimes double-frees and crashes when using the "quit...
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