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Devlog
Submission to AGDG DEMO DAY 57
Submission to AGDG DEMO DAY 58
Submission to /gedg/ Progress Day 6
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Devlog
Ver. 0.7.0
September 21, 2024
by
E. Lowell
-Slightly reworked stage 1. -Power now increases the amount of shots the player fires (1->3->5 every 2 power items). -Increased the hit-box of the player's shots significantly. -Various tweaks...
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Ver. 0.6.0
September 11, 2024
by
E. Lowell
-Added lives. -Added continues. -Added music to game over screen. -Chained stage 1 and stage 2. Replaced stage select with a "game start" button. It is still accessible in debug mode. -Made some enemi...
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Ver. 0.5.2
September 06, 2024
by
E. Lowell
-Added normal and easy difficulties for stage two. -Added animation for clearing the screen. -Bug: fixed bullets turning yellow when an enemy dies...
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Ver. 0.4.1
August 29, 2024
by
E. Lowell
-Bug: fixed timer counting down while paused. -Bug: pausing is now disabled during the stage 1 boss intro. -Adjusted projectile hitboxes. -Added debug mode. Press "d" in the options menu to enable it...
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Ver. 0.3.0
July 14, 2024
by
E. Lowell
-Added a slow movement mode for the player when pressing the SHIFT key. -Made player hitbox 1 pixel smaller. -Changed graphics to make projectiles more visible. -Fixed the stage level card not reiniti...
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Ver. 0.2.1
July 07, 2024
by
E. Lowell
Added buffer for menu screens. Adjusted difficulty...
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Ver. 0.2.0
July 07, 2024
by
E. Lowell
The game now has a simple menu interface and a difficulty setting, and you can pause with the escape key. Fixed a memory leak. Known bugs: game sometimes double-frees and crashes when using the "quit...
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