Ver. 0.8.0


-Changed Lombard's attack. It is now a projectile that targets the enemy closest to the player. The sword still has a hitbox until the charge shot is finished.

-Changed charge shot. 200 projectiles will expand in a circle around the player, then fire at semi-random intervals at the closest enemy, clearing any enemy bullet in the way.

-The player moves 25% slower when controlling Lombard.

-Changed algorithm to make Lombard's projectiles fade when they reach 1/2 of the total distance between Lombard and the target.

-Changed input to use scan codes instead of key codes. Now you can play using a Yakutian keyboard layout.

-Made it so player rotation value = 2 on game start in all situations.

-Player projectiles will now continue their trajectory on death instead of sticking around indefinitely and causing bugs.

-Added some new art.

-Bug: fixed touching the boss killing the player instantly.

-Bug: fixed charge going over the limit when killing enemies.

-Bug: The bomb will not fire if the player is pressing shift and right at the same time if the bomb is set to the 'C' key. This seems to only happen to the C key (when I set it to 'V' and 'B' it worked perfectly). It might be specific to my computer.

-Bug: fixed problem in background.

Files

lombardwin_v0.8.0.7z 16 MB
Oct 15, 2024
lombardlinux_v0.8.0.7z 15 MB
Oct 15, 2024

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